If you want the real Wolverine experience, far more rewarding and challenging than some other titles that may or may not have come out today, you go to this very unexpected gem. Not only do you have a better Logan vs Sabretooth fight, but you also get an experience we should have had in theaters. Wolverine is the real deal in this one. He follows orders, but he also goes off on a rampage at a moment's notice. Activision, who is ALWAYS known for A+ grade products WITHOUT fail, accidentally made a game that outclassed the movie it was a tie-in for AND retroactively made a far better game than certain other titles that tried almost everything from this game and made it all worse. That's right, once again, AAA have failed to compare against the greatest title of the franchise.
There was literally an entire storyboard for X-men Origins, and they somehow made all of it worse, stripped it of substance and rushed it to an obscene degree. Somehow, X-men Origins Wolverine took the scene where Wolverine got his metal bones, and toned it down to like two people getting sliced and him jumping off a waterfall. In the comic book, he bagged a body count that still lives in infamy to this day. The blood and the violence on display was not for children's eyes, but we ate it all up anyway. How on Earth did a video game get it right all of the sudden?

Now, there was still a bit of a hold back on his rage and bloodlust, but once you get the metal claws in this game, you slice and dice through soldiers upon guards upon soldiers. It is magnificent! That detail alone makes this gaming experience worth it. Figuring out these puzzles and killing piles upon mountains of NPC's comes in great detail and an arsenal of special moves at your fingertips. You have the drill claw, the whirlwind, the RAGE and a flipping claw, all of it turns thugs into body parts. The gore on display is amazing and the limbs go flying like you really are a walking blender.
The story is, of course, the weakest element of it, but they still even made THAT better than the movie. Stryker actually has a decent direction in his voice and character movements, and the stories he makes up actually make him more convincing. You know he's lying his ass off because of course you do. You've seen X2 and the film for this game, I can only assume. Either way, Sabretooth is another great place this game succeeds.

You don't get very long fights with him, which is a bit of a shame. They could have lengthened those fights and they are a bit challenging but that only makes it more satisfying when you slash his face! Of course, then he beats you in the cut scene, but that's just how it is. There are also some different characters from across Marvel that he runs into, including Mystique. She is a lot different from the FOX Marvel Universe, but that's a good thing. She's still hot in her later comic accurate design, though I wish they'd stuck with the Desert Eagles, but what are you going to do?
Finding your way through the levels and getting all of the puzzles down can be a bit of a headache here and there, but it never gets too terrible in those regards. If you get too lost, you can switch to the hyper sense mode, which makes use of Wolverine's feral powers. With this, you can see invisible enemies and see trails that you need to follow. Sometimes, you need to figure things out for yourself and it is very rewarding when your poking around pays off. There are certain other games that gives you every signal in the world while people instruct you on what to do. Just thought I'd note that.

There is one mechanic in this game that is a bit questionable in its execution. Sometimes, it's done very right, but other times, the long lunge can be a bit of a hassle to pull off. It's really cool the first few lunges you do. It's even a little satisfying to plunge it into a guy who was otherwise unreachable and keeps shooting at you with either an assault rifle or a missile launcher. Then there are the moments when they are on a platform, moving away from you very fast. In those instances, you can only lunge at them in a very small window of time before you need to restart checkpoints and go again.
Then there are the QTE's... and yes, they can be rather annoying. This is especially true in a segment of the game where you are destroying sentinels in the factory. There's even a really cool part where you're just moving a giant arm cannon around and shooting henchmen, killing them by the fives and sixes. Then you bring it up to destroy a pesky sentinel head that won't let you pass a part of the factory. After it's down, though, now you need to deal with a fully complete sentinel, now you need to find several ways to destroy it from the ground up. That portion of this game was awesome, as you dodge being stomped on as you slice and dice his metal feet and even cut down both of his hands into wrist nubs.

So, now you're chasing him across the sky and destroying the sentinel as you go until you finally get to the power source in his chest. For some reason, you need to get to that button press ad nauseum. You need to be fast fast fast fast before that stupid battery finally comes off. It took a tremendous effort to finally pull it off and that has never happened if I really put my mind to it. Not a huge knock against the game, but that was an enormous amount of awesome to bog down with a stupid QTE section that tests the Virtua thumb to its limits.
Who is that coming to stomp in? Why, it's the other mini-bosses! Apparently Weapon X is also making giant boil rock lava mutants that you need to jump onto and claw. Just like when you claw your way through those assault copters and decapitate the occupants. The spectacle is awesome, but the button pressing gets a bit excessive at times. At least you can fail them, though. OOOHHHHH!!!!!
Somehow, they created an Arkham-esque game for Wolverine while giving him his own style and moves. It stays true to the movie for the most part, but it also mixes in its own sauce like Ghost in his more comic friendly form. They even did something way different with the Blob boss fight. It's a tad unique in its own right, especially compared to how they could have stuck to the boxing ring in the movie. The real problem comes about when we start to talk about Gambit.
Okay, so, he looks literally nothing like his film counterpart. I have a feeling Taylor Kitsch either didn't want his likeness in his game, or they just tattooed his face into the coding all wrong and it just kind of stuck. That's not the problem, though. The problem is that there is simply too much of him in this game. He has an extended, gigantic segment through a chapter of this game and it gets a little old having to chase him. He's not hard to keep up with, you just do entirely too much of it. You fight him, he runs, then you fight through some henchmen then you fight him once again and rinse and repeat. Yes, it does introduce a new henchman out of nowhere... with four arms and some halberds... Look, they went a little eccentric with this title at times. It happens when you're in the creative room at 3 am. This is understandable.

Glitches are always a fun little story, and this is where the largest glitch came in for this game. There's the climbing invisible ladders beside the ladder and the glitching through objects like any other game. It's a PS3 game and did fairly decent on the glitches through this entire playthrough. The biggest one, however, was when I fought Gambit and he ran away. I ran after him, and I guess he was supposed to disappear from existence or go into some hole or whatever, but he didn't do it. Instead, I found him standing in front of me out of nowhere. So, I slice him. He does nothing. I kill him. He dies.
....
Yeah, I thought this was a bit of an anticlimax. No, it was a glitch. I almost thought I had broken the game and couldn't continue because Gambit no longer spawned after I made him go splat. Nope, he's right back up, bright as a daisy in the next area. He doesn't mention the glitch and I don't ask questions. We play more reflecting with his cards and my claws, making those glowy explody things go back at him like nothing happened at all. Thankfully, the projectile reflection mechanic isn't overly used, but it sure doesn't seem to know how its own controls work for it. Throughout the game, it's a bit of a coin-toss whether you get blasted or make them get blasted.

The final boss... isn't great. Both for who he is and how the boss fight works. It's one of those things we like to pretend didn't happen and was undone in Deadpool 2. Still, this game is beyond awesome. Even when it has you doing stealth or a section without the healing factor, it really shows its stripes in how it carries through a fairly decently lengthed game. It's around seven hours, which isn't terrible, but it's still a good bunch of fun. That's really what it needed and I'm just astounded, still, that this is a film tie-in title. Like Spider-man 2 for the PS2 and 007 GoldenEye before it, this game has transcended the movie tie-in curse and become a hidden gem that you should definitely seek out to play. It may be a tad expensive, but chances are you can find it for cheaper than 80 space clams for an overhyped game that gives you training wheels and gets Wolverine all wrong. So, they can go play with their wannabe from Insomniac if they want, but we'll be with Raven bumping fists with Hugh Jackman AAAAAAAAAAOOOOOWWWWWW!!!! Those claws Virtua Stab!!!