Before you ask, no, I never played this game. My ear was very close to the ground and there was still more than enough content to build an entire series of articles. We'll just be limiting it down to one, though. There are miles and miles of nails to drive into this coffin and my hammer is more than up to the task. When talking about the Batman Arkham Series, many will cite only four games. Even when people are hesitant to mention the highly underrated Arkham Origins, they are far more hesitant to include Suicide Squad: Kill the Justice League. Calling Captain Boomerang "Boomer", pandering and putting women up on a pedastal along with cringeworthy one-liners are the very least of this game's problems. Rocksteady took ten years to create this and with the original head developers leaving in the middle of its making, the fans of the series were starting to worry. Their hesitance was... "justified".
This all came to a head when the game was released and all of its majesty was there for the people's consideration. First, the game charged you seventy space bucks for the root game, one hundred simoleons for the same game with a few alternate costumes and then it had the GALL to ask you to pay for more costumes, extra DLC missions with watered down characters then just about every other thing they thought they could drain your wallet with. If any of you paid full price for any of this, you have my sympathies and the notion that you hopefully learned your lesson.
Suicide Squad killed itself from the very start with the tag "LIVE SERVICE GAME", which everyone with a braincell can translate to "You play for maybe a year before the servers go down". It already happened to Avengers, why did they think we would fall for it yet again with a terrible idea like this? Then they came out and PROUDLY stated that they will be killing all of our beloved characters with little to no reverence and all around pure embarrassment. The fan backlash was immediate and very harsh, as it should be.
The treatment of the Justice League was beyond repugnant. They not only killed the Flash and had Captain Boomerang piss on him, but they also killed Batman while shaming him with Harley Quinn's disgraceful monologue. This was the final time Kevin Conroy voiced the Dark Knight and they let him go out with a shot to the head on a park bench. This game deserved far worse than its already abismal fate. If that wasn't enough, Wonder Woman was the only one to be paid any sort of respect when she overcame her brainwashing and stabbed Superman with a piece of kryptonite. The only reason she was paid any reverence was because she was the only woman featured in the Justice League and their bias toward the demographic was as naked as this game's shameful concurrent player count. Women hated being pandered to and men playing were disgusted by the obvious lack of any creativity and trolling of the fanbase. Whoever made these choices should never make creative decisions again.
This is especially true when you start to see how desperate and pathetic their attempts were to save this awful mess. The sales were so bad, they started cancelling DLC's almost immediately after release. Whatever wasn't cancelled was given the chop in the budget. Many cutscenes were no longer 3D rendered to match the game. They became flashpoint 2D art that barely moved, if at all. The DLC cutscenes were "augmented" like this to save on money, but it was obvious that they were shooting them out the door as fast as they possibly could. Game glitches were aplenty, the sound kept going out and the more they made, the more they started regretting their numerous bad decisions. The Joker looked absolutely terrible, as if he decided that hard drugs were preferrable over actual food. Mr. Freeze turned into Miss Freeze, and her one-liners were not funny in the slightest, nor were her missions favorably reviewed. Then they brought in Deadshot's daughter, AKA "Lawless" to make sure we understand she is a "criminal genius" with a flair for skating in the moral gray area of being a criminal and an "anti-hero". Spoiler Alert: She was not popular.
The dialogue is agonizing to watch, even when you're catching them on youtube. One can only imagine having to deal with these lines while actually playing the game. Even without doing so, the repetitive nature and the looter shooter qualities are plain to see. Even IGN, who has given some of the worst games a 7/10, couldn't defend the gameplay of this so-called "Arkham title". The obvious toxic political agenda this game tried to present is another gigantic tumor in its engine. If you really want to scare away your entire fanbase, make sure to treat your audience like idiots and then put a place where they can slide their debit cards in for more. That's how successful games are made, right?
No, as it turns out, Rocksteady (or the people claiming to be them) was destroyed as a result of this game's release. Layoffs, a gargantuan budget, EXTREME gaming bugs and server issues, release delays, expensive character outfits, terrible reviews on the game demo, developers leaving, fans giving the game the finger through ENORMOUS amounts of boycotts and refunds, all culminated in this game becoming an unfunny punchline. It lost them around the neighborhood of 200 million dollars. The player count stagnated to only three digit numbers. They stopped making content for it in under a year and the game is now officially dead.
As Arkham fans, we can only take these trolls at face value and show them how their C-note game is now being sold for five space bucks. They thought they could spit in our faces and pander to a new audience. Well, that audience of nine people bought the game, but I can already tell you most of their revenue came from youtubers who were more than happy to tear it apart. It is a staggering tale of why you should never take an intellectual property in an attempt to "own the chuds on their own turf". Whether they consider their work accomplished or whether they wasted ten years on a dud is up to their own delusional state of mind.
Am I enjoying spitting on this game's grave without spending a cent on it? Oh, yes, this is much needed therapy and it is a joyous experience. No Arkham fan in their right mind would ever canonize this garbage, and even if they did, the real joke came at the very end of its lifespan. Of course, in the cheapest cut scene they could muster, they explained that all of these Justice League members killed were all clones made by Brainiac or some crap, I don't care about any of the details. By this point, no one cared and the game's shills were yelling into the void of no players. It was worth a laugh, seeing them try to commit to damage control when no one was playing the game. Even the developers who were chortling at their own wit were finding out that they needed to keep developing content for this turd when it was already belly-up.
It's a lot easier just to pretend that this game was never made. Sure, WB spent hundreds of millions on it to cram it into Arkham canon, but when has that ever truly mattered? One great thing to come out of this was many fans went back and decided that Arkham Origins really wasn't that bad. It was no masterpiece but playing the entire game was a far more rewarding experience than even glancing at the cutscenes for Suicide Squad: Kill Me Now, Please. As fans, we hold that power and the fans of the original Rocksteady creations used that to its utmost. The "New Rocksteady" has already dug its own grave, having lost more than half of its staff as a result of the botched game they released. They're trying to convince the public that they're working on a new single-player Batman game, but their reputation is already in the toilet. Whether they learned their lesson or not, the road to redemption is very long and costly. Perhaps it would be wise to never let this happen again. Virtua Bat Glare...
For Kevin

















