Showing posts with label Racing Games. Show all posts
Showing posts with label Racing Games. Show all posts

Virtua Neptune's Least Favorite N64 Games

To be honest, this list was rather hard to make, because even these titles have their own small charm. Well, the former titles do, the latter titles are rather smelly as games go. One game you may see missing is Dai Katana for the 64, but that game review is going for the PC port, as it is the original and I've never played it for the console. Still, there were enough titles to give this list that accent of terribleness and guilty pleasures. That's right, some of these come with a somewhat ironic recommendation. They still have that old N64 nostalgic charm and some of them you more than likely played in your childhood. It's a real statement for the system that it was so difficult to gather up this small scrap of games to criticize. Still, there is some rather filthy quality here.

  


South Park

You know, sometimes, when I shoot turkeys, I'd like to see what I'm shooting at. There's Silent Hill levels of fog, then there's South Park on Nintendo 64. I understand that there were some serious limitations to this game and it did have some charm to it. Multiplayer games and cheat codes were actually pretty fun experiences. It's the single player games that really killed this title because of the pacing and the long, drawn out quality of these levels. There are very few people who can get past the second level because this game is soooo horrifically boring without a party of friends to go four player mode.

Quest 64

The limitations of the system obviously had something to do with how Dragon Warrior came out. It was a marvel of its time because of how it revolutionized the RPG industry in the ways of video games and the series became very successful with all of the leaps and bounds it made afterward. Quest 64 didn't really learn much, other than put it in 3D. This story and characters have very little charm, unless you've got some kind of nostalgia. Sometimes, simple is good, but not this simple.   

Mace: The Dark Age

A game that is fun for maybe the first run-through, then you start to realize that the fighting controls and the characters are rather bland. It is entirely too easy, because the enemies last for the blink of an eye. You can spam some overpowered attack and the opponent is powerless to stop you. True to the Mortal Kombat Klone genre, it's a fighting game with Fatalities that they call Executions, and they are all so bland. There may be an entertaining one here and there, but for the most part, you just fall apart the moment they take a swing. As MK Klones go, it's not terrible, and the 3D is nice, but the game is too boring to recommend to anyone.

Carmageddon 64

The racing game where making sense or having a point was a bit of an after thought. This is supposed to be a game where you can wreck your car into other cars and run over zombies. The original game for the PC had you running over people, but this version was censored, so now they're zombies. These racing maps were just mindless mishmashes of buildings and roads. You can't navigate them to save your life. The camera is so terrible, it literally makes the controls worse. They should have crashed this game rather than releasing it! 

Batman Beyond: Return of the Joker

Hey, were you looking for a terrible, repetitive beat'em up that had no impact and looked like one of your favorite heroes from the 90's made into a pixelated stick figure? No? Well it happened and this game is a testament to how bad a game can go. This is like if Spider-man for the Dreamcast was drained of vitality and given the most generic combat. It features people from the show, but there is no reason for it to be so boring. The cut scenes are just flash cards and depict a terrible rendition of the Batman Beyond movie. Top it off with long, boring dialogue scenes before another run upon run of smashing up things over and over again. Just give this a pass... a bat pass... 

Mortal Kombat Mythologies: Sub-Zero

There was some potential in creating a Mortal Kombat platformer featuring Sub-Zero. This game used none of it and gave us a tedious run of the MK world through 2.5D. The jumps and the tricks you need to do are beyond impossible to get right twice. You will die so many times and the traps will kill you so many times that you will more than likely find that this game is not worth the time. With a fighting game mentality shoved into a level based platformer, you can't even use your ice powers right away. Why in the hell would they leave out the ice powers, which the character is known for, and hide them behind a level system in a game that has no other roleplaying game elements? It gives me BRAIN FREEZE!

Superman

This character will never get a good game at this rate. We haven't even talked about the PS2/Xbox game that slithered under the radar for so long. Superman for the Nintendo 64 basically claimed the very top of the mountain on this system and if there are worse games for this sytem, maybe it's a good idea I've either forgotten about them or have not played them. Flying through rings, clumsy, HORRIBLE controls, horrific graphics and settings have all made this game infamous for how utterly unplayable it is. It is a force of will to get through the fourth level, let alone beat this horrific game. You make one mistake on these numerous rings, or you miss them by a molecule, and you have already gotten to the point where you can't beat the level and you start over again. There is a reason Titus has become one of the beacons of crappy games throughout the years. They not only made Superman, they made Carmageddon 64 and they also made one of the worst Robocop games as well. They're real heroes of the terrible 64 games industry. 

There are other games that fit into he worst N64 games, but they will be brought under consideration later on, if ever. The Nintendo 64 had a rather small library and the number of terrible games on it is actually quite limited. Even some of their worst games, like WCW/NWO titles have some charm in a crude way. It's a very tightly knit console, but if there are any more under performers we get into, you'll be the first to know. Let's get back to the real meaty games. Just remember to take them down with some water.

Crazy Taxi - Get There in Pieces

Hey! You're gonna make some crazy bad decisions in life, so why not drive them on the Virtua Road! Crazy Taxi is one of those titles where people will immediately recognize it by either its soundtrack or its MC from the main menu. This was arcade level graphics in the comfort of your own home, much akin to the Sega Saturn, but it was smooth as butter. This is a racing game against time and you need to make sure your controls on the car are absolute. 

The Offspring is one large portion of this game's fame with the track "All I Want". The whole of music in this game is a time capsule of the 90's and the action within the game captures it to a T. The controls are responsive and once you get the Drive and Reverse button down, you can start making some split decisions. The real problem comes from traffic and the many things in your way. Sometimes, you just pick the wrong street and that's the name of the game. The random twists and turns can become headache inducing at times, but it's always a rocking good time at 200 mph! 

There is also the obligatory ramps that you can drive off of to gain a bit of an edge in your time. There are several shortcuts that you can take if you're going for the big goals. Many players will attest to simply wanting to drive around and smash into things, though. Casual gaming and serious points crunching are both very welcome in this legendary Dreamcast title. 

This arcade title gorged on quarters late in the lifespan of the public gaming scene. Even when Street Fighter III's numbers were rather dismal by comparison, Crazy Taxi's life support kept them alive just a bit longer. Even with a steering wheel and pedals, this game is very easy to maintain, but rather hard to master. Knowing when to D or R can make the difference between failure and a bit more time and money in your fare. 

Even the vague characters have a bit of a stake in gaming fame. They're quite lavish in their own characteristics with memorable designs along with the very X-TREME vibe this game is giving off. This is basically the last gasps of the 90's splurged into one game, along with a few others in the Dreamcast library. This, along with Jet Set Radio and select others kept this wondrous age for just a bit longer, and for that, Planet Virtua would like to honor them right here. 

The Sega Saturn 2 was under appreciated in its time but has thankfully become something of a monument of an era. Even against the Playstation 2, Gamecube and the Xbox, the Dreamcast went out in style and has lasted the test of time. The generation of gaming itself is something of the last bastion of old school gaming in the 3D era and we can't wait to take you for a ride across it here at the Virtua Planet of Virtua Planets. Accept no Virtua Substitute. 

Daytona USA and Championship Circuit - Wheels of Love and Hate

 So, if you've been paying attention for the past fifty some odd articles, you may have noticed that I have an attachment to what I like to call the "Saturn Tri-Force" games that came with the system. Among these games came one of the very few racing games that you will likely see me play. Daytona USA was lambasted for its sketchy framerates, lower end graphics, lack of game modes and just overall did not live up to the arcade version. As a ten year old, I did not care about this, I just loved to race in it. 

First off, the music in this game was immaculate. You could listen to all of these songs for hours and they would be stuck in your head for the rest of your life no matter what. The sound effects in general were memorable. Even when the guy in the intercom kept pestering you to "Go easy on the car!" or worrying about you after a crash "Are you alright?" 

Yes, the graphics aren't great. The rendering is pretty bad as you keep racing and the scenery spawns into existence rather than getting closer. The problem is that I really don't care. Graphics are secondary for me at best, unless they directly affect gameplay or are overly distracting in some form or another and there's really none of that here. 

Am I good at racing games? No, not really. I so rarely play them that my enjoyment is mostly out of simple nostalgia and mindless fun. There is not much else to it as far as Daytona USA is concerned. 

Then, of course, they had to screw with it. Enter the Championship Circuit. Here we have more maps, more cars, much cleaner graphics, and more "realistic" driving statistics for the new cars on display. All of this should be a great new package for an already nostalgic, great game, right? I'm sure there are plenty of people who think so, so this may be considered a hot take.

But, no, no this is not a great new package at all. In fact, this game seemed to have sacrificed a lot more than it added. Yes, the maps are cool to have and it's nice to have the new car options. But the big problem here is that the new cars should come with a good ten second warranty attached to some of them because if you go for less grip on the tires, the car handles like absolute garbage. Your tires will continuously peel and you will ride around with a smoke cloud following you like you're Pig-Pen from Peanuts. The stats on these cars are wonky and that's just for starters.

The new graphics on this are cleaner. In fact, they're so clean that they look sterilized. Your car gets a huge dent in its frame after you've crashed more than once and everything just looks saturated. It's like when you play an old movie on 4K, without the film grain, it looks like a soap opera. Sega Saturn is at its best with blocky, blurry polygons. I cannot be the only one who thinks this! 

One good thing this version brought about was making a 2-player version. The graphics chug pretty hard, but it's still plenty good enough to have yourself a good time with a friend and/or family member. Though, I will say that sometimes those sprites in the background get a little choppy and holes in the Earth seem to come out of nowhere because this is a lot of rendering it's trying to do for a 32-bit system. The Saturn definitely had its limits, but I can't get onto Daytona: CC for trying. 

No, what I can get onto this edition for are two things. Everything else has been somewhat annoying or head shakingly bad, but not game breakers. However, these two things are absolutely unforgiveable. There is a lot I can put up with, but when it screws up the enjoyment this bad, we have a real problem. 

No Saturn Mode? Really? One of the huge draws to the Saturn version of Daytona USA was that they had a version where you did not need to keep going through checkpoints to finish the race or feed your paycheck into a coin slot. In this version, you can be in position 10 out of 40 and you can still run out of time between checkpoints and the race is over. Yes, I know I'm not good at racing games, but having this reminder for it is a forehead slapper! You put in a 2-player version and you toss out the Saturn Mode, but you keep the "Arcade Mode"? Are you crazy?! One serious mistake from your threadbare tires and it is over! That is just cutting into the enjoyment and putting a brickwall in front of players that are just there for a little escapism. 

                                                                                Penny Arcade)

The worst thing the Championship Circuit Edition did was absolutely atrocious! Why in the hell would you change the SOUNDTRACK?! Of all the things, adding these generic, terrible knockoff Hooty and the Blowfish sounding tracks has to be on the top of my list of arrestable offenses. The versions of the old songs they add to this edition are shadows of the former game and everything else is just heart wrenching. Daytona USA was awesome for its strange, otherworldly soundtrack and it added a personality to it that many of us could get behind! They were so catchy and wonderful, this blatantly ruins everything! 

Once again, I am fanboying it up and acting like an unhappy Saturn-freak who cannot be pleased. By the same token, this is a case of fixing something that was not broken. You may as well have made this game into an entirely different title or a spinoff of some sort. As a remaster, this is fidgety to say the least. There are many of you who love this port of the game and more power to you. This is a subjective review, yes, but I do tell the truth how I see it and sometimes it's just good to stay old fashioned. If you treat these both as separate entities, CC isn't so bad. Whatever your thoughts, just drive safely, remember to leave the beer at home and drink water.



Sega Rally Championship - Ride Like the 32-bit Wind!


From the beginning, this game had a disadvantage of being late to the party. The first day I got a Sega Saturn was the first day I got Daytona USA as well. It was a fantastic racing game as far as I was concerned and today, I still own a Sega 3Pak collection. Sega Rally fell by the wayside in comparison, and didn't interest me. However, throughout my journey with the Saturn, it is a name that constantly comes up when sports games are mentioned. The first time I ever played this was on a demo disc. It had one race and nothing else, so it didn't get played much. 

That begs the question, how does it hold up today? Well, playing it for the first time, the first thing that comes up is the controls. They are janky here and there, but it's more of how you use your speed and are able to drift. It's a bit of a harsh learning curve, and many practice rounds were in store for me. Quite honestly, I never was very good at it. I was amateur at best in Daytona USA, more or less because racing games are not a forte. 

However, the more I did it, the more I began to get better and enjoy my time with this game. It has some great backgrounds and very smooth rides with a nice little background music. If we're really going to play comparisons to Daytona USA, that is one place where this game falls a bit short. The soundtrack for Sega Rally is good, it's catchy and it's a smooth ride, but it is in no way even close. 

This is a great racing game. It just takes some getting used to and you may even get really good at its mechanics. Sega Rally is more just a great bit of old school gaming that brings back that old time country flavor of 32-bit goodness that came out of the mid 90's. It ranks far higher in my books for its time capsule qualities. The Sega Saturn stays such a fine machine because it captures gems like this and holds them in stasis for newcomers and oldcomers alike. 

Sega Rally does well to represent what the Sega Saturn is capable of. Even when the 2-player mode doesn't hold together very well all the time, it is still a marvel of its time with the ability to do that. It holds up in high esteem for many reasons. If you love old school racing games, this is definitely one that should be on the top of your list. It's easy to learn, hard to master and reminds us of a time when games were made right. 


Virtua Sonic #7: Top 10 Sonic Games

 Throughout gaming history, there have been conflicting game companies in something of an arms race to harvest this potential goldmine. Games came and gone with differing margins of acclaim and there were some that reached the rank of legend. Whether you think I’m overselling the blue hedgehog a bit much is up to the eyes of the beholders. However, no one can argue that there was a time when Sonic was literally everywhere in terms of merchandise and game sales. He has had a massive impact that took the world by storm. Since then things have changed. 

While Sonic the Hedgehog has had a severe lack of quality in a lot of his gaming timeline, we are here to speak of the gems in this collection (pun intended). Whatever your favorite game is, if it is not on this list, please list your favorites in the comments. While I may not have had a favorable experience with them, I am sincerely glad that you did. Sonic is a celebrated character worldwide and so now let’s celebrate with a look at what I think are the greatest games in the Sonic library. 



#10. Dr. Robotnik’s Mean Bean Machine

Alright, we all know that this is a Tetris clone, but who cares! It’s still fun. Sometimes it seems that the computer gets an unfair advantage sometimes as they get the exact right pieces right when they need them. However, the opposite is also true and it gets rather competitive. It has very little to do with Sonic other than the appearance of the characters, but it’s still enjoyable. You face against random robots until you get to the monkey robot who I forgot the name of. You face Robotnik at the end, but he gets ridiculously hard. Need a good time waster? Give it a glance.


#9. Sonic Adventure 2

While I can’t say I enjoy all of the game mechanics of this title, it’s still a whole lot of fun when it gets going. The speed sections are enjoyable and the world building through the story is fun to watch. This game still lives up to its Dreamcast days, though it’s certainly not perfect. The Knuckles sections and the Tails sections were good, but also a little monotonous after doing them for as many times.You can have a lot of fun raising Chaos, but it's not a whole lot of fun on the Chaos Emerald sections. It felt like there were just so many different mechanics they wanted to introduce. So, on top of an adventure game, it's a 3rd person shooter along with being a racing game. It has its boring sections but it also has fun boss fights. When it gets tense, it still gets fun. There's also a great port of it, an updated one you can get on Gamecube. Sonic Adventure 2: Battle is a solid take on the title and worth a look.




#8. Sonic the Hedgehog

The premier title for our hedgehog himself. A great game in its own right, but not reaching its peak quite yet. It still functioned very well as a platformer, as well as performing as a hit for the Genesis. Both critics and fans loved its Mario-like gameplay, saying it gave that franchise a run for its money. This title is not to be overlooked for any Genesis collection. Some of the levels are not especially great and sometimes they can go overboard with the water levels. It’s still great, though, in retrospect, it is very obviously missing one mechanic that the second game would revolutionize.






#7. Sonic Generations

A surprisingly good game, considering the time in which it was created. By the time 2011, the Wii games and a few other Sonic duds had already hit the market. Generations was a great addition to the collection, featuring not only some awesome 2D levels to go along with some of their better attempts at 3D Sonic since the Adventure games. With some awesome battles between Sonic and Metal Sonic and a class act in level design, this PS3/XBox 360 generation game boasts some unexpected success in this title. 



#6. Sonic R

No, this is not a troll and no, I am not trying to get attention with unusual opinions. This game not only has a nostalgia factor for me, but there is also a lot of fun to be had here. The controls were bad, but they just take some getting used to. The balloon sections, the races and the freeze tag sections are all great to play with your friends. It's a good distraction along with the beautiful soundtrack. Don't let the janky graphics and occasional glitches stop you from unlocking the characters. This is Sonic on the Saturn and that just makes it all the better. The graphics are also not great, but they’re 32-bit goodness I’ve always loved. You don’t have to like it, but I will always love it.



#5. Sonic Adventure

A great return to form from the less than stellar performance on the Sega Saturn. Adventure truly brought Sonic to the open 3D world and it truly feels like the title suggests. Again, it is not a perfect game. The graphics were amazing at the time, though and the story is a lot of fun to follow as you play. It's also a great atmosphere and all of the levels are worth exploring. It is loads of fun and can get very engrossing, but there are times when the segments can be slow and, again, monotonous. Sometimes there is some drag, but I can honestly still call this title great!



#4. Sonic CD

Commonly considered the greatest title for the Sega CD, Sonic CD boasts some of the most beautiful 2D graphics in his early titles. CD has everything you loved about the first games with new and exciting mechanics and ways to take down the mustached menace, Robotnik! The real problem with this title is that sometimes its level designs can become very confusing. It also can have some game killing glitches on occasion. It is a game you can play for hours at a time and it is a great introduction to the franchise.



#3. Sonic Mania

The latest of the greatest Sonic titles on this list and it earns a staggering third place on this list for various reasons. Not only does it have some of the most beautiful 2D style graphics of any Sonic title but it also has some amazing callbacks to previous great titles while giving them a bit of an upgrade. Though the level design can be a little confusing at times, that does not detract from how much enjoyment can be expected from this fan-made classic that took Sonic fans by surprise. What didn’t surprise fans was that it out classed and ultimately overtook the official Sonic title of Mania’s release year, Sonic Forces in seemingly every way.  


#2. Sonic and Knuckles 3

Initially released earlier in the year, Sonic The Hedgehog’s 3rd title was soon joined by one of the first examples of paid DLC. Sonic and Knuckles was a separate cartridge that you could attach not only Sonic 3 but all three of Sonic’s original titles on the Genesis. Such an innovation did not escape the fans as it proved to be one of the single greatest titles of the original era. You could not only play as both Sonic and Tails, but also the newcomer, Knuckles. His gliding ability along with his climbing opened up older levels with a new way to explore them and it also changed the perspective of the ongoing story. Sonic 3 did not disappoint fans who got their start with Sonic 2 and it would become one of the hedgehog’s most widely beloved games.


#1. Sonic the Hedgehog 2

While Sonic the Hedgehog was a brilliant starting point for the blue blur, Sonic 2 decimated expectations and wowed audiences and critics alike upon its release in 1992. Fans were delighted to find this sequel game included with their boxed up Sega Genesis just in time for the holidays. With the new added feature of the spindash and some of the most beautiful and practical level designs on the market, Sonic 2 left its mark as one of the greatest video game sequels. It was right up there with Mega Man 2 and Street Fighter 2 and it was a breaking point that made Sonic the Hedgehog a household name for decades to come. 

So those are my favorite Sonic games and there is always room for more in the future. Whether you love Sonic ‘06 or Sonic Colors, it doesn’t matter. By all means, make your own list! It’s always good to hear from a fellow Sonic fan. This icon of Sega has had the charm and the appeal to last for decades and it’s clear that he could easily last for decades more. Let’s just hope for some new releases soon and keep drinking water.

The Saturn Triforce - Virtua for Beginners

 


If you were an American who got their Sega Saturn in 1996, you were quite fortunate, indeed. You more than likely were surprised to see that on the box, it holds three distinct, free Saturn titles! Not only does it have three games, but it also comes with a Demo CD that plays the first level of some Saturn games and trailers for many others. The value of this to a child in the 90’s is insurmountable, as it meant they weren’t forced to go to the store to find something actually play it with! They could open it up, pop one in and indulge. Not only were they free games, but they were actually some of the better titles for the console and even went so far as to showcase some of its better capabilities!

First off, we have one of the best early 3D fighting games, Virtua Fighter 2! Far superior in graphics and gameplay to its predecessor, Virtua Fighter 2 brought about game mechanics very seldom seen in fighting games. Although the physics are akin to moon jumping, all of the quirks in the controls are easily overcome. No matter your fighting style, you’ll find someone you can play within the roster. 


The greatest thing about this game is that you can definitely win the first three matches as long as you have some skill in gaming. If you’re around the recommended age of eight or nine, you’ll enjoy your first playthrough, so long as this is your thing. Virtua Fighter 2 has been said to have some very deep mechanics within the fighting styles and the cast is a distinct array of characters, making us wonder how the Saturn could include it as a free game along with two others.

Among gamers, a common complaint is overpowered moves. Wolf has a move where he flings the opponent across the ring. With the ring out mechanic, this pretty much means 90% of the time, he would win. Paichan had a few moves where, if you did not block her oncoming attack, she would perform ridiculous combination moves entirely too fast to defend against. Balance issues aside, there’s not much else to complain about aside from nitpicks. 

Next title in the box is Virtua Cop! A rail shooter featuring two cops who take down criminals doing their dastardly deeds. While definitely not the only arcade style rail shooter, nor is it the best, it is definitely a very fun and entertaining experience playing this title. The graphics are not great, and sometimes the hit detection can be rather buggy. Not to mention, if you are playing with a normal Saturn controller, you will have a distinct disadvantage to those with the VIRTUA GUN! (Dramatically cool 90’s music)


So, not only was this a great game that you can still play first day, but it’s also a very intelligent marketing tactic. Without shoving an ad in your face (they are in the box, mind you) they encourage you to enhance your gaming experience with this piece of hardware. The gun was worth it, because as said before, this is far from the only time you get to use it. Virtua Cop 2 was much harder of a game, and definitely would benefit from this firearm of plastic orange and blue magic.

The point in Virtua Cop’s (and the Saturn’s) favor is that you definitely did not require the gun. You can play and beat the game just fine with the first day controller. The game is simple and obvious in its content. The voice acting is laughable, but part of me thinks that part of the point, and the boss fights are beyond easy, even with a handheld controller. All in all, the flaws are background material, the forefront is a badass, gristle chewing pow pow fest. It’s free with your Saturn, what more did you want?

Last, and most certainly not least, is a game that has befuddled many, and delighted many more. This game is the most unique of the three games because it has no combat, nor is it really even what some gamers would consider as a genre befitting “real gamers.” The generic race car games of the past fit into the status quo of superfluous and a waste of time. I mean, who really wants to sit there and make left turns all day?


The people who play Daytona USA, that’s who! What you are instantly met with after the Sega Saturn logo and the dev companies is some of the catchiest and flamboyant tunes you will ever hear in your life coming from a video game. This game and Sonic R are two of the most memorable soundtracks on the Saturn, and if you have not heard these tunes before, you need it in your life, if only just once.

Gushing about the music is not a normal thing for normal video game reviews, so as soon as we dig deeper, we see that it is a racing game through and through. However, the simplicity of this game made it so easy to just jump in and drive that you really have no other choice but to do so. Two options, Manual and Automatic transmission, choose a color for your car, and then ROLLING STAAAAAAAAAAAAAAAAAART!

On the beginner stage, it’s making left turns. However, if you’re playing on the hard levels, it is a struggle to stay in first if this is your first playthrough (not that I would recommend it on the first try). The fact of the matter is, though, that you are holding down one button and steering with your D-pad. If you have manual, you change gears. That’s it! That is literally the gameplay. Beyond that, you have three stages to explore. It’s a good twenty minutes to finish all three courses, and that’s if you’re taking your time.

It is literally the only Nascar-type racing game in my game library. Story time: I found it as a digital download on Xbox 360, and I bought it immediately. As I begin playing it, a friend of mine was flabbergasted that I would be playing something so strange as a car racing game. I very quickly explained that this was not just any car racing game. This was THE Sega Saturn racing game. No other racing games compared.

Am I geeking out and getting overly subjective? Of course, I am. It’s the Saturn and I don’t have a degree in journalism. Fight me. So, with the soundtrack made from the highest level of angels, Sega goodness in every pixel, simple, tight and extremely manageable controls along with somewhat challenging gameplay, Daytona USA has the charm to make it last through the ages in any Sega Saturn library.


The mere fact that Daytona USA was one of the 3 Free Games of one of the Saturn’s US releases only goes to push the fact that we had a friend and more when it came to the good folks at Sega America. Every single one of these games showcases different capabilities of the Saturn, along with completely different gameplay. What made this better, was that none of these games were really as well advertised as games such as Nights Into Dreams or any of the Capcom titles. So, you had these three games to whet your appetite and then pounce on the next game you had your sights set on.

All three games stand by themselves proudly in any of their respective genres. Putting all three of them along with such a system is far more than anyone could ask for. The greatest thing about them is that all of them stand the test of time as gracefully as the day they were released. If you were wanting three games to begin your collection, look no further. They are still commonly sold together in any of your common retail sites, and if you’re lucky you can find them in any local retro gaming store. Be sure to support your local gaming retail stores, and always remember to drink water.

Sonic R - Life is Not a Race

I have talked at length about how Sonic has not had the greatest relationship with the Sega Saturn. With a title like Sonic 3D Blast not meeting a lot of expectations, that is a well long dried up in terms of enticing conversation. It’s not a horrific game, but it certainly doesn’t blow up the skirts of those looking for the high octane action of the original trilogy. Sonic Jam was a massively awesome title, but that’s more because it ported Sonic’s success on the Genesis over to the 5th generation. Not only could you play all three original titles, but you can play all of them with Knuckles as well. Total Sonic win!

Then there is a title that many have overlooked for many reasons. Sonic R is not what we would call a celebrated title among the many games on the Saturn. There are legitimate reasons for this for sure. The graphics are not the greatest by any means. The framerate can dip to some single digits and the glitches in the gameplay can make your skin crawl. Then the controls come along, and yes, you need to get used to them in a very steep learning curve. When you are trying to win this game, it can be a bit of a hassle.

However, when you are going into this game with the idea of “fun” in mind, you can have all kinds. It’s really not hard at all. With a bit of practice and a few friends playing, you can engage in some minigames that the game comes with from the very start! On top of the racing, you can also play tag! That’s right! A racing game with a tag feature! With the awesome characters at your disposal, you can have high speed games of cat and mouse with free exploration of the vast maps as far as the eye can see.

When you have a child to entertain, the possibilities are endless! Quality time can be spent scouring the race tracks for a balloon minigame. Finding the balloons sounds childish as all getout, but why not? Isn’t the point of a game to be fun in our own little ways?

No matter how much this game gets lambasted by the critics and snidely turned down by framerate snobs. This game is still a lot of fun to play. This is not a troll, nor is it saying that it’s the GREATEST SONIC GAME by any means. The love for this game stems from a mixture of both its wide variety of gameplay, its characters and its amazing soundtrack.

The music in this game can never be overstated. It is some of the most energetic, majestic, lyrical tunes on the Sega Saturn. If I were to pit this up against Daytona USA, Sonic R would come out on top, and that’s really saying a lot. From start to finish, this game hits the beats hard and does not stop.

Sonic R is far from perfect and it certainly won’t make a whole lot of favorite games lists. However, there are those of us who still love it for both its pros and its cons. Would I recommend it? No, it’s more for a certain group of people and those willing to forgive its flubs in the graphics and gameplay. On a conventional scale, this game is not good and it deserves all of its critical panning. On another level, the subjective, nostalgic, bleeding heart level, this game is endless fun and deserves a second glance if you’ve got the time. If you’re a Saturn fan, give this game a try and don’t drown in the water. Drink it.




Virtua Sonic #5 - The Cube is the Game is the Cube

 

You do not know how strong your favorite game series is until you've played a collection that you truly fall in love with. Sonic the Hedgehog has survived through the years through imagination and a strong foundation of great games. Even the bad games are fun to play and will be worth the charge of just a few compilations, Sonic the Fighters is proof of that. The Gamecube brought about a quiet dignity to the gamers of the mid-2000's that was unappreciated in its time. Since then, a great community of fans have kept this system among the mainstream gamers for generations. The Sonic Gems and Sonic Mega collections were a Hedgehead's best way to cash in on some of the most legendary titles. 

Of course, this means that they had the first three games in the Mega Collection. In fact, a lot of his best titles. Though if I may be subjective for a moment, I have to say Sonic Spinball and Sonic 3D blasts are memories that aged about as well as a banana in the refrigerator that everyone’s seemed to have forgotten about. Sonic Spinball is a little more challenging and unfair than I remember. Maybe I had a better fix on the game as a child, because I remember seeing more levels in my youth. Maybe I just had more time and patience as a child but that doesn’t sound like a child I remember being. 

And Sonic 3D Blast is still just as slow as I remember it. There are a decent about of tiny speed ramps here and there but the game overall is far too slow to be a Sonic game. And let’s face it, chasing animals and collecting them for a pile is just boring. 

That being said, Sonic’s original three titles including the Knuckles editions of two and three bring this collection to new heights of replayability. Whoever skips out on these titles for any system cannot consider themselves Sonic fans. Your opinion is duly noted but Sega would not be in the place it was were it not for these exclusive titles in the first place. How wonderful it is that Nintendo grinned, kidnapping our dear Hedgehog and laughing maniacally as they start piledriving titles to rub it in Sega’s face. This is so apparent that there was even a port of Sonic Adventure and Sonic Adventure 2. They sure didn’t wait long to start attacking those Dreamcast titles. 


However, even the Saturn graced it with its presence. Yes, the Gems collection had Sonic 3D Blast, but I will not stop being subjective in this review, just because I’ve always loved to see that more and more people are coming out to praise Sonic R. This version is even updated with some polished graphics here and there and it’s great to see so many people come out and show love to this title. There have been a few famous reviews that called it out on its ineptitudes but really it only needed a bit of practice. Even if you call it nostalgia goggles, those are things I will wear until my dying days. Unlocking Super Sonic is well worth it for those who can appreciate the effort to bring him about. Yes, some of those levels can get a little overbearing but they are not impossible. 

There is also a serious look back at the other collection from a much more obscure console. The Sega Gamegear gets a closer look in the Sonic Gems collection. Even Tails gets two titles, acting as a single main character in his own platformer game. Is it as good as the original three? No, not even close. In fact, they would be strained to go under the title of “good” but then again, they were born on the Sega Gamegear, so we do need to give them a little bit of credit. That’s like making fun of water for being wet. These games can’t help but be awful!

Tails Skypatrol is a game that couldn’t handle any real movement from the bad guys, nor could it afford any control of any kind. Even when you’re flying, the controls are so bad, the game has to compensate by making you hook onto random moving objects to see that you control just a little better. Don’t hit those little moving things, then expect to run into some random wall that will kill you immediately! One wrong move and you’re toast. These walls and platforms come out of seemingly nowhere because they look so generic that they’re in the background. They don’t seem to pop out as an obstacle or a threat. Was it really so much to ask for for just a simple moving ladybug robot or maybe a ball with spikes? Something that looked the least bit like a danger of any kind would be really nice.

Sonic Drifts 2 is just awful. You drive at high speeds down a road which you have no view on. Your control is sluggish to say the least. This is an asinine design for a racing game. You could make a case for some of these other platformers, but you can’t render a racing game on something that couldn’t produce a proper framerate to save its life! It’s bad enough to control the Gamegear Sonic 2 or Sonic The Hedgehog Triple Trouble. Those two games are made easier for the sake of making up for its lack of “BLAST PROCESSING” or any semblance of the proper graphics to handle any speed. The problem is you run to the other end of the screen and it has to catch up. Hopefully, there’s nothing in front of you to knock some rings out of you. 

This title had tons of samey Sonic slamfests (I ran out of nouns, bite me) but if I keep getting into them, this article will go way too long. Just trust that you can assume their gameplay and control pretty much blows tremendous amounts of chunks. It also has Vectorman games, but this isn’t called Virtua Vectorman! Moving on!

Sonic Advneture DX and Sonic Adventure 2: Battle were both ported to the Gamecube as upgraded and cleaned up Sega Dreamcast games! In fact, as nostalgia goggles go, this was probably the best they’ve looked in a while. They also had extra levels and extra modes to play! Everyone loves raising chao babies and now everyone can shoot their least favorite Sonic characters in the FACE! Not only were they made better, but Sonic Adventure 2 deleted almost ALL of the Big the Cat cameos! That’s a part of Sonic Adventure we’d prefer to forget, of course.

The Gamecube brought about quite the library for our favorite blue speedrunner, in fact, I’ve barely scraped the surface of this collection. Sonic was actually treated better on the Gamecube than he was his own systems from before. Even Sonic R was treated with respect. Though, it would have been amazing if we got a port of Sonix X-treme, but that may have been expecting a bit too much. Not only did the Gamecube polish up old games, but it released titles such as Shadow the Hedgehog and Sonic Heroes. Even counting Sonic Riders, at least they were trying new things. 

There are many reasons I personally consider the Gamecube a spiritual sequel to the Sega Dreamcast. It's funny how things turn out, isn't it? No one back then would think Nintendo could make such a good Sega System. Underappreciated in its time but still a timeless none the less. Give it a try and play some rockin' Sonic titles! Remember to get that Robotnik jerk and drink plenty of water!


Impact Racing - No Horns, Lasers!

 

When you want some high octane in your tank and you’re tired of taking crap from the drivers next to you in other racing games, look no further! Impact Racing has to be one of the most underwhelming title by comparison to its content. Yeah, you’ve got impact, but you’ve also got lasers, ion cannons and mines in order to destroy your opponents. The destruction is wonderfully therapeutic and you get your money’s worth in speed! It’s the kind of racing and gunning fun you’ve been looking for, if that’s your thing.


The graphics aren’t the best, even by 1996 standards, but they get the point across and do not hinder your ability to take down your opponents. With an overhead radar view, you get the chance to take down enemies from behind you with the mines. There is no ammo cap on neither lasers nor mines, so have a ball! You can fire both at once.

That’s not to say it’s always that easy. Sometimes, you’ve got quite the strenuous time limit to get to the checkpoints. Destroying enemies can supply you with extra five second blocks, but that’s at random, and it’s not always guaranteed that you will be directly behind them to catch the time block. However, taking down other racers can also supply you with special ammunition and armor. If you take down enough enemies, you will also get a bonus stage for a chance to upgrade your weapon even further!

This is raw retro gaming and it is just plain fun! This game is just something you can pick up and play within a moment’s notice. It’s nice and challenging and the 32-bit graphics will bring you back to a simpler time when games were made for fun. The one real strike against this game is that there is no 2-Player mode, which is very unfortunate, though not uncommon for racing games back in the day. Still, if you see this for a reasonable price, by all means do not hesitate to add it to your Sega Saturn collection. Virtua Laser Strike!!

Virtua Sonic #2 - Rough Virtua Life

 Whenever we talk about Sonic, here on the Virtua Planet, I get the feeling that, perhaps, we have become a bit disconnected with the public. This shouldn’t be such a big thing, but at the same time, there are some very good reasons why Saturn and Sonic have a very shaky relationship at best. The mere fact that it is our favorite system goes to show a lot, because anyone who loves Sega normally loves the Blue Blur. However, with 2 stink bomb ports that make the bottom 20 lists on a regular basis, it’s understandable.

Note that I am not counting Sonic Jam as a Saturn port. Yes, Jam had its place on the system because it brought a wonderful bunch of Sega games you guys will remember to the greatest system ever! Not only that, but it did it very well! That port of Sonic the Hedgehog from the Dreamcast was so over stuffed with other games that it couldn't possibly be anything short of awful. This is the Sonic Quartet of great games. Should I count Sonic and Knuckles as an actual game? Probably not, but I'm going to anyway. To tell an old secret, my favorite Sonic game has always been the game packaged with my first Sega Genesis, Sonic the Hedgehog 2. With the first three games and the expansion pack included in this one disc, it is most certainly worth adding to your collection. It beats the alternative by far...

Sonic R sported mediocre graphics, terrible controls, questionable map decisions, game-breaking glitches, floundering frame rates and just all around subpar gameplay, especially when it comes to some of the difficulty spikes. Sounds terrible, right? Well, truth is, it kind of was. However, there was a fanbase behind this game that fully admitted its flaws but still would not give it up. 

Apart from its flaws, one part that it excels in is the music. Pay attention to whom you mention that music to, because they will break down DDR style and start singing to a beat in their heads. The gameplay is awful, but it’s very addictive once you find your own way around the bad controls. The frame rates get back here and there, but after you’ve numbed your brain to the point of not caring, you come to expect it.

The only real hardship of Sonic Racing is collecting all of the chaos emeralds and the unlockable characters. These unlockables are a staple of the Sonic franchise for many reasons, as they not only feature Metal Sonic, Metal Knuckles and Super Sonic, but also a very strange doll of tails. It looks like nothing more than a floating plush toy with an antenna on top. It’s so creepy, it’s amazing. Even when it floats above water, though, it’s not fast enough to really win any races unless you really cut some serious, glitchy corners.

Anyway! With five courses to go through and some very fun extra gameplay, this Sonic rendition is actually one to at least give a try. That’s much more than I can say for the other Sonic game in the library though…

Sonic 3D Blast is well known throughout fans of the old Sega Library (makes me think we play games on tomes and scrolls while we light the screen with torches) as one of the worst ideas for Sonic at the time. While there have been several other, much worse ideas, this one stood out because of the route they took with it.

This was in a period where 3D was glowing in all of its glory, and the same year it was released was the same year the Sega Saturn was released in America. The term 2.5D has been thrown around in the gaming community, and even that sounds generous. The isometric angle with which the game was made slows the pace down to an absolute crawl. The game is a boring, miserable experience, and worst of all, it was slow. 

The Gamegear version was obviously riddled with problems (but, then again, so was the Gamegear), the Genesis version was only slightly better and the Saturn port fixed some of the problems they had, but there’s always the depth perception problem! If you don’t know what depth perception is, pretty much how your two eyes perceive the space in front of you and measure it out for you so that you can know where to move. It’s simple physio/anatomy sciencey mumbo jumbo crap! Sonic 3D Blast does not care what kind of depth perception you have in your arsenal. They have their platforms laid out the way they want, at the angle they want, and how you jump on top of them is your problem, not theirs!

That one problem with the depth perception screws up your running, your jumping on platforms, and jumping on enemies. So now you’re missing targets, falling off high tops and getting run over by little critters. If you hadn’t gathered, it more or less screws up a lot of the game.

This is a real shame, because otherwise, the colors are bright and cheery, the graphics look crisp and clean in the Saturn port and it’s obvious the devs put a lot more into this version. However, you can’t patch together a game with such an enormous flaw as to screw up every part of the gameplay in some way. The mere fact that this was the first representation of Sonic for the Saturn in the US is an abysmal thought.

It was not all bad, but let’s face it, Sonic was severely shafted on this deal. Now, for the want of a happy ending, there is a nice big silver lining all over it! You see, the Sega Saturn did not maintain its greatness all its own. A hero is only a good as his buddy sometimes, and where the Saturn fell short, the Dreamcast picked up the slack. So Sonic still got a pretty decent send off, all things considered, from the Sega consoles. We can be grateful for that. Drink Virtua Water!

Iron Man 2 - A Rough Metal Start

The MCU was a landmark of cinema because of the way it serialized entire movies and brought them all to a breath-taking conclusion. This was...