Wolfenstein 2009 (PS3) - Dose of Killing Power

There are many great games that go unnoticed, and that is what I feel happened to Wolfenstein for the Xbox 360 and Playstation 3. It's very hard to see why this title never found its audience. It is not a bad game all around. It has a few slow paced portions and a few problems with balance, but overall, it is a First Person Shooter game that goes along with the themes and ideas of Wolfenstein as a series. It was critisized for its use of supernatural elements but that seems unfair, seems how supernatural elements have existed in this since Wolfenstein 3D in the form of mech technology and zombie science. 

While it is true that you did not possess any direct supernatural powers in Return to Castle Wolfenstein, you were still fighting monstrosities and zombies in mummy tombs. The point can be made that once you've upgraded all of your weapons to their fullest amount and obtained all of the powers for your talisman, the difficulty does take quite a hit. This isn't quite so bad, though, as there are bosses and super powered normal enemies that you actually NEED to use certain powers on and some of them are quite the bullet sponges. Not to mention, some of them you can only shoot in certain weak points.

Aside from the supernatural elements, though, the game is very spot on when it comes to Wolfenstein in many areas. The Leichenfaust 44 gun is also a super charged weapon, but it is not wielded by any of the enemies. This is probably because the power or "veil energy" that it emits killed anyone who used it. This is different for our BJ Blazkowicz, as he possesses the amulet and is immune to its random effects unless directly used against him. 

These powers are actually quite potent, but there is no denying that they are a lot of fun to use. The criticism that this game is bland and unoriginal seems completely unfair because using these powers really gives it a nice flavor. How can you not feel powerful when you super charge your machinegun to blast directly through someone's armor? You can slow down time and run around someone faster than they can turn. Then there's also a shield that you can put up and fire as you walk. Regular enemies are quite numerous and there are a lot of times that they are intermixed with powered enemies. This can definitely take you by surprise a lot of the time. Is this a problem sometimes? Oh, yes, very much so, in fact. Some of them teleport and that is a VERY bad problem at times. 

One other memorable element, as far as this review is concerned, are the bosses. These are a flavor that this game thrives at. Some of them require you use your powers to kill them. Some of them have weak spots, but all of them have some sort of good challenge that isn't overly cumbersome to the gameplay. Check them out for yourself, I will not spoil them here. 

Wolfenstein as a series has had its ups and downs, especially later on, but this is actually where a good solid stability comes to a close. While Spear of Destiny wasn't seen as a high point, it wasn't as disappointing as The New Colossus or Young Blood. Still, there have been some great high points up until now and The New Order was a great return to form. Many have overlooked Wolfenstein (2009) as a happless grind and an inferior game to its predecessor, Return to Castle Wolfenstein. I heartily disagree and urge all of you to give it a try if you ever get the chance. If not, try another Wolfenstein title. They've all got something to offer. Well, except Young Blood, but that's hardly considered Wolfenstein to begin with. Maybe next time they'll make a premise that makes sense. Keep trying, maties! 

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