Doomverse #16 - Evil and the Tools to Kill it

 

Two pieces of Doom that pull the whole game together are the demons and the weapons with which to kill them. Some of these creatures are so recognized that even non-doom players will see them and immediately know where they're from. I'm not going to set up and name every monster and weapon, but there are so many standouts, it'll seem like it.

The Imp is one of the most recognized small demons in the game. They throw fireballs that do a lot of damage compared to most of the weaker enemies. They can be dangerous in groups but they also aren't the tankiest of the bunch. Shotguns do a good job of taking them down. If there's a group, a super shotgun is a good answer.

The pinky is officially just named "Demon" but retroactively are just called "pinky", thanks to the standard culture. They only do melee attacks to bite you but they do have a translucent twin called the Spectre. Thanks to their close ranged nature, they are generally taken down with the chainsaw rather easily.

The Cacodemon is arguably the most recognized demons in the entire game. Their red blobbish nature and quick attack missiles make them very noticeable. A super shotgun and chaingun are good ways to take them down. 

The Barons of Hell were first seen in the last level of Knee Deep in the Dead and have since been considered a staple of Doom lore. Barons hit hard and can take a lot of punishment. The best answer to them, especially multiples of them, is the plasma rifle. If you run out of plasma rounds, get them with the Super Shotgun and/or the rocket launcher if you're at a safe distance.

The last of the demon minions is the Archvile. Making their debut in Doom 2, they are obviously in the game to drastically increase difficulty. They tank about as much as a mancubus, deal more damage overall and bring monster bodies back to life. They are priority targets and deserve your top plasma ammunition from either the plasma gun or the BFG 9000.

The BFG 9000 has been one of the iconic weapons in this entire franchise. One shot can take a multitude of small demons down while also doing tremendous damage to larger targets. If you have this gun, many of your problems will be dealt with by melting them into sludge. The big drawback is that it's slow to fire and takes up 40 plasma cells per blast. Use it when you absolutely need to.

The boss demons, namely the Cyberdemon and Spider Mastermind are prime BFG 9000 targets. The Cyberdemon can easily down you in one to two hits with his rocket attack. The Spider Mastermind fires a chaingun and each shot is the damage equivalent to a shotgun shell. Overall, the Cyberdemon is the more challenging but the Mastermind can also drain your life very quickly if you are not careful. Your best bet on both of them is to use your big guns and hide behind cover to avoid their wrath!

Last but most certainly not least, a weapon you can use on anything up close, the Super Shotgun. This is the king of shotguns. I don't care what anyone else says about other shotguns from other games, this gun gets it done! If all else fails, if you have two shells you can shoot, this could take care of whatever is after you. The spread is huge and very concentrated. You could take down three or four smaller opponents in one shot if they're close enough together. It is a gun that lives up to the name and sets the bar high for any other shotgun. 


Sonic The Fighters - Knuckles in Sonic's Face

 


Today, I was wanting to talk about a very divisive title that has had Sonic fans scratching their heads for ages now. A little title called Sonic the Fighters was originally released for arcades in June of 1996, essentially making it a Sonic Saturn game that never reached the system. The setup is as basic as you could get for any title, even a fighting game. You pick a fighter and you press punch a lot. Sounds like an over simplification, but I assure you, it is not. There is some story here, but it's about as paper thin as it gets. That's like saying a movie meant for 2 year olds has a villain. Yeah, he's there, but who's paying attention?

This game is notorious for being very, very bad in terms of an actual fighter. It is bad, yes. The mechanics are so loose and clumsy that before you know it, after spamming your punch button and/or hard kick, you've beaten the entire lineup. The computers are either a joke or they spam their own quick attacks so much that you can't get a hit in. That's the double edged sword you need to deal with when it comes to challenge spikes. 

It is not in the single player that people have sworn by this game, though. The single player is fine for a little distraction to keep you occupied. Though, the true way this game shines is through its 2-player mode. If you have a little sibling, a child or a friend you can comfortably chum around with a light game with, this game is worth a good laugh. It is so easy to let your younger player win, while also teaching them that you can button mash with the greats. More often than not, everyone finds their favorite characters to play.

Speaking of characters, one of the big fan favorites of this game is not based off a Sonic character, but a Fighting Vipers character. Honey the Cat was Honey the human in her debut but the devs somehow found it in their hearts to make her an anthropomorphic cat. She is cute with a great character model, but she pretty much fights just like everyone else. Still, who cares? Honey is the tops!

If you're in this for real competition, you're barking up the wrong tree. Try and make this into a tournament meant for skill or gaming experience then you are in for a very off center string of fights. There is nothing complicated about this game and there is no real winning strategy outside of what has already been discussed. A novice has just as much chance of beating a seasoned Sonic Fighter as anyone else. Still, the charm this game exudes is palpable. It has a very similar energy to Sonic R. Not only are the graphics a great deal like the Saturn, but the overall gameplay mirrors the carefree nature they encourage. 

Even though it only got an arcade release at first, it is now in all of the main 6th consoles (aside from the Dreamcast, ironically) in the form of the Sonic Gems Collection. Unless you'd like to fork over some serious dough for an arcade cabinet of the game, which may or may not exist, this is the best way to access it. If you're a Sonic fan and a fan of the 32-bit era games, this is definitely one that you could take a look at. Sonic R, Sonic CD and Sonic the Fighters are all on the Gems Collection and it has a lot more to offer than that, if you take a look at the Virtua Sonic #4 article, it goes into more detail of the rest. Give this game a chance if you ever get the opportunity. Using Knuckle's gigantic fists to send someone flying across the arena could be worth the whole experience. Break the Blue Blur's Beak!

Doomverse #16 - Evil and the Tools to Kill it

  Two pieces of Doom that pull the whole game together are the demons and the weapons with which to kill them. Some of these creatures are s...