There come times in our lives when we truly never knew what to expect when we got into a game. The internet has said things about this game, but experiencing it for yourself is a trip and a half. If you enjoy Alex Grey or Salvador Dalí, then you may also enjoy the work of H.R. Giger. This is an artist who has a very distinct style that many have attempted, but few have successfully replicated. If you look closely, you will notice that his art has details upon details to a very minute degree. His art is very surrealistic and strange, and he is also the only reason anyone talks about Dark Seed to this day.
It is very fortunate that I couldn't find the medicine that cures Mike of his headache. The entire first part of the game, he will complain of having a headache ad nauseum. He does not stop talking about this head ache and this review could have been three paragraphs long, had I not looked up a walkthrough very quickly. Apparently, the game cannot be played unless you read a walkthrough. Even watching a walkthrough for this game could make you miss very small details that you will need. Though, I did also watch walkthroughs on youtube for the English dub rather than the Japanese version I was playing on the Saturn.
This game is weird, creepy, and quite poorly made. It may be looked upon fondly for certain features, but the gameplay is quite distracting and drives a nail into its enjoyment factor. If you miss one single detail, or forget to put objects in certain places, then you will need to go and backtrack again and again! This is all under the clock, because you just so happened to have an alien fetus in your brain. In three days, and the game will keep close track, the alien will hatch and the horrific image of the alien hatching will rear its very disgusting head. Yes, this is really terrible gameplay, hence the walkthrough.
Mike has to be one of the worst characters you have the displeasure of controlling. His horrific dialogue grates against the ears. It can be rather hilarious in some cases. He is so awkward, and so are a lot of the townspeople, and sometimes that makes for some comedic scenes. Mike will talk to himself. This can be seen as a sign of brilliance, but it isn't and he does it entirely too much. His observations are really dumb, but did elicite a chortle at times. Some guy tells you that he wants to hang out with you once you buy a bottle of alcohol. This has the wonderful affect of him taking a drink of it and then walking away. The whole time, you were waiting to grab the stick he was throwing for his dog.
Once you get to the Dark World, the artwork is rather impressively implimented. It obviously took a hit in quality, no matter what version of this game you play. Still, he was apparently happy with how it turned out and it does set a nice tone for its segments. That's not to say the game looks bad overall. As point-and-click games go, this one looks rather solid. It's clearly an older game and had a lot of limitations, but the developers obviously worked hard on it. The problem is that the Dark World, which is the most interesting part, is rarely in the game. Later in the story, it doesn't do a great deal to cure the slog that this game becomes.
This is not a long game, nor is it a hard game if you know what items to get and what to do in each scene. Apparently, this was a very common problem for a lot of people. This calls into question, why is it on best horror games or point and click games? Apparently the development was something of a ridiculous maze of mice all going every which way, but either way, the end product doesn't justify it on any other list than, perhaps, the strangest. H.R. Giger's art is fascinating, though, and the world they portray really seems like it could have used some more exploring. While Dark Seed 2 does return to the world, H.R. Giger did not return with the artwork. That game is remembered for very different reasons. Either way, Planet Virtua stays away from the Dark World. Virtua Threat.