Dragon Ball GT Final Bout (PS1) - I'm a Goku! - Virtuamehameha #2

When the early fans of Dragon Ball look back, many will look back at when Toriyama Akira wrote his greatest scenes: Goku meeting Krillin, the Dragon Ball Tournaments, Vegeta vs Goku, Trunks killing Freeza, maybe even the awesome scenes with the Ginyu Force. One thing many of them do not tend to recall is Dragon Ball GT. For those who do not know, GT is Grand Tour, the series that Toei wanted Toriyama to do, but he was done. Akira Toriyama pulled out of the series, but Toei still maintained the anime rights, so they went ahead with the project. 

It is famously known that Akira did not like what they did to his series. So many characters were cast aside and powered down for seemingly no reason. Character designs were made far worse where Vegeta's hairstyle changed and he grew a mustache, Gohan was made especially skinny and wore glasses, and the artstyle itself grew more and more distant from earlier designs. They also turned Goku back into a kid in an obvious attempt to recapture the magic of Dragon Ball in its hayday. However, they didn't pay attention to the important things, like story progression or tone. Many found the themes of the episodes hollow and many of the stories were obviously synthetically elongated to fill an episode duration while seemingly nothing was accomplished. 

While GT boasts some impressive fights between characters and a genuinely touching ending, fans couldn't really build up a lot of enthusiasm about it. That seems to be where the developers' headspace was when they created Dragon Ball GT Final Bout. This game has so many corners cut, so many glitches and misgivings on characters and other elements that many have wholly forgotten about its existence entirely. For being such a forgettable title, it has the distinction of being the first Dragon Ball game to be fully rendered in 3D and it is the final Dragon Ball game to be created for the PS1.

It's also not even technically a DBGT game, as it doesn't have any story elements from Dragon Ball GT other than shallow character references. Beyond this, the game has no story, what little dialogue it has is cringeworthy and shallow, and what little features it does have, it does very badly. 

The closest thing you get to a story mode is a build up mode. This is an interesting concept that would be carried onto other fighting games like Smash Brothers WiiU and Ultimate, where you can train fighters and build them up through levels. The problem with this is the fighting itself. The controls, the mechanics and just about everything about this game is rather terrible. Even if the graphics are blocky and charmingly 1997 graphics, it doesn't stop this title from being very worn and aged like fine rotted goat cheese. 

Now, what is the twist? I love this game! You heard me correctly, as terrible and horrible as this title is, it is the spice of life that made sleepovers so great. Back in the day, this was a ghost of a title among many US Dragon Ball fans because Dragon Ball GT didn't get released in America until the early 2000's. It had wrapped up in Japan already in 1997. At that point, DBZ was still trying to get the Funimation studio going on Season 3. The Japanese Dragon Ball Z and GT series beyond the second half of the Freeza Saga was all shrouded in mystery. So, when someone came over to our house with his Playstation, he brought this little gem out. 

As terrible as it is, it's just fun to wail on each other! Sure, you can break out FighterZ and Budokai 3 any day, but back then, our titles were rather limited. There existed better fighting games, but this was in full 3D and there were our favorite characters and Pan. Yes, sorry, no one really liked Pan.

Either way, the early days of Dragon Ball were rather mixed up thanks to some misfires in the US before Toonami bought up the rights and released Season 2 while we waited for Season 3 to get dubbed. When you talked about anything as far as Dragon Ball GT, it's like you were talking about space age stuff in the middle of the Industrial Revolution. GT is not looked back upon fondly, but it is a piece of DB history that seems to go together with the nostalgia goggles quite nicely. We can only hope that the shock of this being a guilty pleasure is enough to make you forget that this is literally the first Playstation 1 game I've ever officially reviewed. Virtua Shame.

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