Doomverse #21 - Deathmatch and Destruction


There is one aspect of First Person Shooters that you assume games just can't live without today. Apparently, if you make a shooter, you need to make a multiplayer aspect to it. Sometimes, this works out rather well. Sometimes, the balance is way off and certain parts of the game gives someone the edge a little too much. Deathmatching was basically invented by ID Software when they made Doom able to connect to a network that allowed multiple players to destroy one another with the game's arsenal. Then, after Doom, Quake came on the scene and the tournaments became the real deal. Quake 2 brought it back, but Quake 3 Arena became the pennacle of pure gore and death between players. 

When you have a Deathmatch, Arena fighters are where the whole genre began and there have been some pale comparisons. We here on Planet Virtua try not to bring in the whole FortNite, nor have we played Overwatch all that much. The roots of those games can be found in both Quake and Team Fortress Classics. The idea of internet shooters has become quite the norm as of late, and the idea of blasting each other to death on the game scene just sends nostalgic chills down the spine. There's just something about shooting your older brother's or even your father's face off in beautiful digital gibs that just gets the blood really going. 

Quake's more recent update has brought the true deathmatching scene back to life in a big way. Not only does it allow you to go on new servers, but it also allows you to play local multiplayer where you can play against friends and family. Deathmatch arenas are supposed to give you a wide array of strong weapons. Each weapon has its own edge. Rocket battles work very well in most cases, but just remember to stay away from your target. 

Unreal and Unreal Tournament are also some amazing ways to Deathmatch, especially if you don't want to go through the trouble of going online. Playing against bots is not quite as adrenaline rushing as playing against other players, but it's still a lot of fun and it's almost required if your internet is questionable or goes offline at any point. If you have friends to play in these games, do not hesitate to give it a try. 

Quake 3 Arena is the only one that may not work very well. Getting on another of those desginated servers can be sketchy. It's pretty much built for bots, but the multiplayer is very much worth giving a try. The other Quakes are bad ass, but Quake 3 is just a more pure form of Deathmatching. 

If you were going for Team Deathmatching, Team Fortress is the way to go. TF2 is the more popular option, but Team Fortress Classic is just that, a classic. It is the birth of the hero shooter and allows you to take on several roles all at once in order to defend your own base or constantly attack your enemy's base. This is a better form of Capture the Flag overall, but Unreal Tournament is no slouch in that area as well. 

While Call of Duty Black Ops 1 and 2 are great in the form of military multiplayer shooters, that's not really what we're here to talk about. This is a Doomverse, after all. It's just good to keep your options open as much as you can, especially if you can't afford the 80 space bucks to fork out for Black Ops 19 or Call of Duty The Next Dimension or whatever I can call them to sound older. Whatever your game is to destroy your friends and leave them as a greasy smear on the arena floor. Virtua Blood Pile!

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