Virtua Akuma #1 - Street Fighter Series Beginnings

 When you look at the Street Fighter series, you see that it has had a long, brilliant career. While it started at a low point, it came back with a game that deserves its own Top 10 list. This series has taken the fighting game genre and flipped it every which way. This, along with Mortal Kombat, are the original juggernauts that have remained relevant throughout the entire video game community. While MK was more for the adult crowd with all of the hyper violence and gore, but Street Fighter was much less vulgar. This was a game series that didn't indulge in the blood, but the colorful cast of characters and superior controls. Street Fighter II was still a gigantic hit in both the arcade and home video game consoles. 

Street Fighter 


This game is the one that aged the poorest in the entire series. Not only were the controls far inferior to its successors, but the limitations of only Ryu or Ken to play was seen as a drawback. For its time, though, it was still a success because it was one of the first fighting games ever marketed. The simplistic gameplay was said to be the quarter munching between two players needing to prove their worth by beating their faces in. This was a novelty, but no one can deny that it was a very crude start to the genre. The graphics, the sluggish movement speed and the controls were all left wanting. 


Street Fighter II

This is a game that requires its own article if we were wanting to go into real detail with every iteration. This was the sequel to a mediocre title that outdid it in every conceivable way. Even with a rather slim roster in the first game, it was still a huge upgrade from the first title. Along with the return of Ryu and Ken, there was E. Honda, Blanka, Zangief, Dhalsim and an entire slew of diverse and interesting characters. Each of these fighters are different in both control and style of playing. With Chun-li becoming one of the fan favorites as did Guile. 

At first, only the PC crowd got Vega, Balrog and M. Bison. Funny story with these characters, each of them had to trade names because of the implementation of Mike Tyson that they wanted to take back. So, Vega was now M. Bison, the main villain of the series and M. Bison was now Balrog, while Balrog was named Vega. The only reason I figured this out was in their Japanese version of Capcom vs SNK. I thought it was a mistake or a glitch at first. Oh and let's not forget Sagat. All of these became available to all consoles upon the first update, Champion Edition.

In subsequent versions of the game, though, there came those characters and more. Turbo, which was my version, had the same roster as Champion Edition but offered a sped up rule set that allowed some serious gameplay speed boosts. 

The New Challenger brought in staples of the series, T. Hawk, Cammy, Fei Long along with characters you'll see in several subsequent sequels and crossovers. Deejay's kick technique also offered a very different styles of fighting with a faster control all around. With such a high quality game with a loyal fanbase, Street Fighter II was a tough act to follow, and Capcom may have tripped up just a bit on this milestone. 

Street Fighter III

This was a game of catchup from the start. Instead of having great amounts of characters returning for an Ultimate Mortal Kombat 3 character roster, the third title had a couple of returning, while putting in a whole gang of brand new characters to the group. This game aged like fine wine, even if the initial sales were lackluster, it still grew a strong fanbase and more and more people see it for its superior control and fighting styles that were under appreciated in their time. 

This game didn't have as many upgrades as the second title, but its roster did see a jump in number, adding new staples to the series. Second Impact and Third Strike had beautiful graphics in 2D while maintaining that hard standard in controls. Elena and Dudley were noteable for being so different in style, but both were highly played in the competitive community. Everyone had their main and this game became an underground success thanks to its very unyielding integrity in gameplay. Sadly, Street Fighter III was released when home game consoles were growing in power, and now Dreamcast could easily play the title, hitting the arcade scene hard in sales. 

Street Fighter IV

This was a peak in the series. Through upgrades of character roster and graphics, this title brought about the dream roster that anyone could have asked for. This was the Mortal Kombat Armageddon level roster the fans were looking for and it brought the series into the 3D era, though it was rather late as it arrived on the PS3 and XBox 360. It brought Street Fighter on top of the arcades, as declining as they were at the time, and it is actually my favorite game in the series. Considering its origins, it's rather unbelievable that it brought about the red man, Hakan, who pours oil on himself in order to slip and slide toward he opponent to change the physics and catch the enemy fighter off guard. 

Akuma was brought to the front of the game, where he started out as a secret character in the final iteration of Super Street Fighter II. Also brought to the roster was Ryu and Ken's teacher, Gouken and Chun-li's sensei, Gen. Out of all of these amazing fighters and even a super natural main boss of the game, Seth, it was Juri who came out the victor. The real crazy part of this is Juri being my main character to play. Her kick technique is even superior to that of Deejay, mostly because of her super technique. 

The roster was now vast, and now characters from other Capcom properties came into the mix, namely Final Fight with Mike Haggar, Poison and Hugo. Street Fighter IV was fantastic in every iteration and it brought an entire army of possibilities. Of course, Street Fighter V brought about the same quality and quant---yeah no it didn't.

The release date for Street Fighter V came and the launch game came with a scrawny amount of characters, with the microtransactions fully active as characters were meant to be paid DLC. Along with the in-game adverts coming about, this drew an extreme amount of controversy. Not only were loyal fans paying full price for the presales, but we now need to spend more money to even come close to a character roster like IV's. 

By the time Champion Edition came out for the fifth title, I was completely checked out of the series. Later, and I mean much later, I did end up buying the game in its full form and it was refreshing to see such a gigantic roster as 40 characters, along with a full story mode. This did a lot to improve the game over all, and it became a very high quality title. The problem was that this hurt Capcom's credibility with many fans. 

We'll be getting into the next slew of Street Fighter titles, as there are several other series such as EX and its many sequels. Then, let's not even think about the crossovers that need to get covered.     

Virtua Akuma #1 - Street Fighter Series Beginnings

 When you look at the Street Fighter series, you see that it has had a long, brilliant career. While it started at a low point, it came back...