Five Nights at Freddy's (2023) - The Video Game Horror Movie Ever


The FNAF franchise has been outside Planet Virtua's scope. This is mostly because those games just aren't the #1 horror games when it comes to interest. Yes, the lore is vast and interesting and the game itself is interesting in its gameplay mechanics. However, getting jumpscared every five minutes and building anxiety through cameras and impending doom just seems stressful over a long period of time. This didn't stop me from watching playthroughs and getting some good commentary thanks to Youtubers. Spoiler Alert for the FNAF movie.

I'd taken enough of Five Nights at Freddy's in order to be considered the FNAF movie demographic. The results of this movie's opening scenes are obviously more of a horror movie setup for our character to get the job of the security guard you play as in the game. This didn't bode particularly well because then there came the contrived plot involving his child who is also going to the pizzaria with the scary mechanical mascots. 

The first image we see in this movie is Freddy's brigade of mascots killing off a security guard. Now we get to see how they go after the child. Well, it turns out that these mascots are all children reincarnated, and the security guard has been having dreams about these particular children. Why this is happening is also quite contrived but they at least make an attempt to make it make sense. This man's brother was kidnapped when he was a kid, and somehow he is forcing himself to relive the same dream for ten years. Yes, it gets worse. 

So, these mascots are kids in spirit, so they end up connecting with the child and the father just kind of goes along with it. We see these animatronics kill other people, especially some strange sideplot where the man's ex-wife is trying to get him fired, so some people come and try and sabotage the entire pizza place. We know they're dangerous, but I suppose the father doesn't really know that. 

There are just so many horribly built story elements in this movie and the worst part is that they take the scare factor out of Freddy and his gang. We see entirely too much of them and they stop being scary after we see them chum about with the kid. There's something about some drawings being linked to their connection to being controlled by Springtrap, who turns out to be the guy who hired the security guard. Did I say contrived? I meant fated by the gods. 

So, the guy who hired the security guard turns out to be the man who kidnapped his brother. He also happens to be the guy who made the animatronics murderous in the first place. He kidnapped kids and put their souls into these robots. This whole time, these kids were speaking to the security guard in his dreams because they were kidnapped by the same guy as his brother. They didn't think this story through on several elements. They overthought the areas where they should have thought less and vice versa. They could have come up with a more stable plot than this. Thinking that a guy can relive the same dream over and over for so many years is just beyond suspension of disbelief. The stars align a few too many times for the taste of the story. The Freddy and crew kills are somewhat entertaining, but they are just not menacing enough to be considered scary at all. 


This movie has some good points in it. Matthew Lillard is good as the hiring manager, and there are some good scary scenes here and there. It's just a problem of too much exposure to the so-called scary entities. If they could make it more geared toward actual scares and maybe get out of the PG-13 comfort zone, it could be done. Why they decided to do away with the blood is a conundrum for a franchise that has such an obviously more mature demographic. This movie isn't terrible, but it certainly didn't impress FNAF fans. Even as a normal horror movie, it fails to turn any heads.

This article begins the Virtua Month of Ghostly SPOOOOOOOOOOOOKIES! Happy October, everyone! Get ready for an entire month of Halloween Mayhem!

Doom 3 (PS3 BFG Edition) - Darkness and Demons and Cubes. Oh My!

You're going to hear a lot about Doom 3 from a lot of people. What you can expect is, it's going to get very dark. Now, whether you prefer a flashlight or not is up to you, or the version of the game you're playing. Among the other Doom titles, this has always been seen as a black sheep, and for good reason. Where Doom began with fast paced action, heavy weaponry and tbe goriest blood, Doom 3 hiked up the franchise in a few ways, but it certainly wasn't the fast pacing. 

Doom 3 was obviously a showcase of ID's power. This was a peak in graphics technology. Not only was it fully 3D, but the detail was now brought to limits we never thought possible. Now, the problem with this at the time of its initial release was that conventional PC's in normal homes did not have the power to run this bombastically huge game. Not only did it take hours upon hours to load into the computer but loading up the game for the first time was the equivalent of suddenly pushing your computer into a 10K run. 

The graphics have aged quite well, especially for a game that wanted to remain very creepy and full of sudden attacks in shadowy spots. The pacing was brought way way down, and while the light was very limited, the flashlight was originally only selected as a separate weapon. You literally could not use another weapon with the flashlight, but we will be playing the BFG edition on the PS3. It is shoulder mounted and can be used with any weapon. A lot of people took issue with this, saying that it wasn't as hard and the mechanic was a good challenge in strategy and hand-eye coordination. I don't care, I like to see with flashlight, so flashlight good.

Doom 3 starts outs like Half-life did, with the day-in-the-life approach, like you're going to work. Only this time, you're reporting to a new station on Mars. After you go through some talking sessions and report to your new station, you start to see that things are wrong. Pretty soon, someone who talks very suspiciously opens a portal to Hell and demons begin to invade the entire ship. Sadly, this invasion involves lost souls. They're rather weak in this version, but they are equally as annoying. Imps in this version go well with the horror element. They gave them a very detailed monstrous form. The Mancubus is given a new, very body-horror inspired design. 

People will argue whether they like the new slow mechanics, where there aren't so many monster closets and there's more sneak attacks and small things coming to claw you or shoot you with fireballs. Pinkies are probably the ones that got the most sinister appearance among the others. Navigating your way through the space station, having to go outside airlocks and into the dead of Mars space, while occasionally taking on one or a small pack of demons. 

Your guns are up and down. The shotgun in Doom 3 is notoriously disappointing among its peers. The shotgun is a proud heritage to the franchise that originated the FPS awesome shotgun heritage. The missile launcher and the chaingun, they're both good and up to par with Doom's standards. The plasmagun is not among my favorites but it's not bad, especially when you first get it and have a whole new pocket for lot's of ammunition. Ammo is kind of scarce, especially at the beginning of the game. You need to be able to melee some of the demons or even just count on the pistol, which is a hard ask, I understand. The BFG is back and this time you need to power it up. If you power it up too much, it will explode and kill everything, including you. 

The imps have a nice visceral character design this time around, and seems much more like a horror movie monster. This is probably why this is the design the Doom horror movie leaned into this look for their imp. The pinky also has a much more organic look, even having a much more sickly, gangly look with a whiter color to it. Everything in this title has been shaped more into something that would come out of Clive Barker. The gore gushes much like the original, only this time it's much more realistic and running with a hot new engine that allows some very interesting shredding of demon meat.

Might we also take a moment to appreciate the design of the Hellknight. This is the time that the game separated them from their Baron of Hell roots. It made them into more like a gorilla and has them leap at you and punch you. In Doom 3, they are pretty deadly, and usually require a good rocket at a distance and a chaingun up close. The fact that Doom 4 used the same character design for their game is a statement of good taste. 

Dr. Betruger has come out as the one who summoned the demons onto the base and used its human souls to fuel the demon's take over. Basically, now you need to kill all of the demons on the base and you need to go to hell to make sure they stay dead. You come across what is known as the Soulcube, and you use it to kill monsters and get their souls. Once it is fueled, it is the most powerful weapon and the only weapon that can kill the Cyberdemon. Oh, yes, the Cyberdemon has made a return and he's... not great. Honestly, I consider this one of the lesser Cyberdemon designs and the Soulcube makes the final battlle way too easy. 

Going through the science labs throughout the game and opening the safes with all of the medical and ammunition stuff you could need is a lot of fun, for a while. This game isn't overly long, but with the pacing, it does seem to deag in some areas. Some people will say that this is a great game, just not a great Doom game. The levels in Hell are much more Doom focused, and there's more demons to fight with more ammo, but that's basically at the end of the game. This is good when you consider it an offshoot rather than a full on Doom game. Many consider Doom 64 more of an installment to the franchise than this one. Now that computers and consoles can handle the game better, it's far more manageable and good for a small bit of FPS survival horror. 

This is especially true when you're entering the season of the virtua SPOOOOOOOOOOKIES and Ghosties and Boo!!! It's always fun to bring Doom into the fray, and now the Halloween season continues. Now, spread the season and the thrills! Just be careful who you startle from the shadows, some people carry chainsaws. Virtua VROOOOM!!!! 

Five Nights at Freddy's (2023) - The Video Game Horror Movie Ever

The FNAF franchise has been outside Planet Virtua's scope. This is mostly because those games just aren't the #1 horror games when i...