Showing posts sorted by relevance for query D and Myst. Sort by date Show all posts
Showing posts sorted by relevance for query D and Myst. Sort by date Show all posts

Myst vs D - Point and Puzzlers


 Back in the hayday of our favorite console, there weren't a whole lot of games to fit in each and every genre. Now days, we have games that fit in to just about every niche one could possibly think of and can often find a decent amount in each one. Back in 1995, this was not the case, especially when it comes to consoles. Point and click adventures, on the other hand, were commonplace and there were plenty of them. The Sega Saturn sported two that we will be comparing today. D and Myst were two prominent titles on the system in North America because they were very commonly found in stores. When both sport such similar gameplay but in strikingly different ways. Both have strong cult followings and both have puzzles and explorative features that all can enjoy. 

One difference that a player will notice immediately is the setting. Myst is more akin to a different planet while D is far more like a haunted mansion (aside from the hospital cut scene at the very beginning). Another very noticeable difference is the way you move. This may seem like a cosmetic feature, but it is far more important than one might think. Myst has a fade effect when it comes to the point and click movement. Once you click forward or whatever direction you're wanting to go, the screen goes out then comes back in with your movement progression. D, on the other hand, you actually see yourself move forward. You walk slowly and actually turn in a visible way. The real difference is not only graphical movement, but also atmosphere. 

Atmosphere is one of the key factors that set these two games apart. Where Myst is an otherworldly experience with discovery and puzzles, D is a horror experience with discovery and puzzles. Not only does D sport a more gothic, macabre feel to it, but it also boasts a soundtrack that plays an eerie sound throughout your experience. This background soundtrack keeps you feeling that unsettling creep factor all throughout. 

While Myst does possess a more diverse list of levels, it lacks heavily when it comes to any sort of atmosphere. This is due to there being next to no soundtrack. There are some outside sounds and sometimes that's pretty nice, but after a while, many will find themselves pining for some music or more background noise. 

Another point of comparison is... oh boy... the acting. I'm going to be honest, Myst will always lose when it comes to acting. The voice acting from D isn't great, because it's all just Dr. Harris, Laura's father, popping in and telling her that she shouldn't be doing things. Myst, on the other hand, is some of the worst acting this side of the Sega systems. The brothers you choose to either set free from the books or not set free from the books come to you, say they want pages and they ham it up like they're trying to win a Razzie. It is physically painful to watch. 

To more of D's credit, it also sets itself ahead of Myst in the ways of character. You play Laura Harris, a young woman who is trapped in her father's mind and is forced to work her way through his house of horrors in order to save him from insanity. You are a human being with a clear goal and an emotional connection with the situation. Not only do you know she is trying to save her father, you can also see her reactions to her situation as they happen. We feel her tension and we see how horrific her circumstances are and thus we are engaged. 

Myst has a severe lacking of any of this. We are a faceless person who teleports around to places, collecting pages and putting them into books with psychopathic thespians who apparently couldn't pass Drama 101. There's some sense of awe when we see the scenery, especially if you're seeing these graphics back in the mid 90's for the first time. However, you don't see your character reacting to these events and you don't have any sort of connection to them at all, aside from being the player. This makes all of the difference in the world. 

[Spoilers] D is not a perfect game, it has its flaws and it's got very little replay factors aside from some background beetles that tend to show up at random and the option to either join your father or kill him. Myst has the replay factor where you either want to go the long way through the game or the short way through the game to get the different endings. Both games have different endings and both games have their ups and downs. From a story and atmospheric point of view, D has the goods. Either way, both games will scratch your itch for exploration and both games are rather short in length, especially if you know your way around the puzzles already. Science Fiction nuts will probably prefer Myst while Horror fanatics will probably have more fun with D. It's all up to taste. By the way D stands for Dracula! I SAID SPOILERS! NO TAKE BACKS!

D - The Saturn Gorefest





Among the vast library of the Saturn games, it’s interesting to note how few Survival Horror titles there were. The one title that I played as a kid had such an affect on me that I remember it very well today. When I say the Saturn port of "D" affected me, that is not a good or bad thing, it just is. Part of me absolutely loved playing this game. It is probably one of the best point and click horror games of its time, growing its own cult following, especially among those of the Saturn community. The other part of me can never go into a hospital waiting room without thinking a portal will open up and I’ll be trapped inside the mind of a murderer.


Many have played Myst, and despite your thoughts on that game, it’s a good way of getting the feel for the type of game you’ll play with D. However, while Myst had more of a science fiction/steampunk feel to it, D was very gothic and very macabre.

When I say horror, many would think of gore and blood, along with some zombies. Well, if that’s what you’re expecting, you’ll be sorely disappointed. This is not survival horror in the ways of Resident Evil but more akin toward Phantasmagoria, if you’re old enough to know that game (Spoiler alert, it’s not good). This is slow horror. This is atmospheric to the point of settling your brain into an unsettling posture.

One thing you will realize when you play this game is that it is slow. Like, ungodly slow. That is one serious strike against it at some points. The frame rate is not great and the movement speed plus the load times bring the game to a slow, slithering pace. Patience is a definite must when you dip into this. It really doesn’t matter what port you play this on, it’s slow and very needing of darkness to get the full effect.

You’ll notice very little music apart from the general sudden scare shot from the background. That is replaced by what sounds like someone tapping on a gong over and over again. This is not annoying, this is, once again, unsettling. The creepy atmosphere is such as to give you some real, genuine scares.





The puzzles are not hard, but some of them do require that you do some serious searching and deductive reasoning. Some puzzles are pretty obvious, some not so much. On the first playthrough, you may have to do one or two source checks, but the game itself is intuitive enough, you probably won’t need to. It’s a lot of fun to figure it out for yourself, like when the game originally came out, you couldn’t do it to the point you can today.

The game is not hard by any means, especially when you’ve played it once already. The replay value is not great. The best you’ve got is two possible endings, good and bad. Another somewhat questionable gameplay element was the pocket watch. Your character, Laura, has to make her way through the mental representation of her father’s insanity in order to find out why he went on a killing spree and took an entire hospital hostage. She must do all of this before midnight. So you have a time limit on how fast you can solve the riddles. In theory, it’s a good thought, but this game is a bit on the inconvenient side on time already, considering how slowly you move.

Still, as annoying as it is, you still have time. It only takes a little over an hour to finish the game after you’ve figured everything out and gazed at all of the horrific scenery for a bit. Storywise, it’s mediocre, but the true horror atmosphere makes up for a lot of the flaws the game possesses.

When you get right down to it, the slow pacing of the game, while atmospheric, is probably the largest flaw it possesses. It really does feel like you’re swimming through molasses with how slow the pacing is. Beyond that, the father’s mind face pops up every once in a while and spouts out some very bad voice acting. I understand that not all games can get A-Class voice actors, but this guy does not have the magic instrument of vocal bliss. Again, more than just an annoying voice, it also continually slows the game down.

If you have a few hours to dedicate to a good horror experience, then D is definitely up your alley. It has the Nosferatu feel about it, and it even has a nice little twist to go along with the story. Despite its pacing, QTE’s, and overly short playtime, it is, without a doubt, a gem of a game. Be a dear, and get this title if you get the chance.

Gamer Hangovers

 Ow, my head. Aspirin, please. Hey, guys, time to pack it in for the night. I know, it's daytime and the sun is up. Yes, the bed is covered in nacho cheese, I'll clean it tomorrow. Whatever, let's face it, New Years is going into its 5th day and the booze isn't helping. Sure, the landlord sent us 3 citations and we stole his dog for the night, so what? We make bad choices and right now, I don't want to hear about them. 

In fact, after such a rough night of partying and moral dilemmas that come of them, all you really need is a blanket, some water, hot soup and maybe hair of the dog. Either way, it is time to relax. Lower the lights, make them nice and dim for your poor retinas and let's see what we have in the old Virtua Catalog. 

                                                                                        Outrun

You really can't argue with an arcade classic like Outrun. Instead of actually driving when you've wrung your body of its water, try driving on this little gem. The music is soothing, the engine sound is relaxing and the gameplay is so mind numbing and easy, honestly, there's really nothing holding you back. Just be sure you don't suffer from motion sickness, that is a real dang--NO NOT ON THE KEYBOARD!

                                                                                            Myst

Remember when I said this game is boring? Well, boring also means relaxing. With a nice, slow point and click game with minimal noise, it's almost like the developers had it planned like this from the start. There's no timelimits, nothing to dodge and nothing to jump around or onto. Just point, click, explore, doze off, explore, eat, sleep. Where'd the day go?

                                                                                            Feng-Shui

For those unaware, Feng-shui is the art of one's surroundings and bringing balance to their life. It is a way of self expression and the releasing of energy to bring prosparity. Here's a video game for it. You move around weird looking houses and symbol things. It's definitely not something to do while under alternative forms of addled states of mind. You're going to do it now, aren't you? Well, I warned you.

                                                                                        Aquazone


It's building a fish tank and taking care of fish. You literally make their surroundings, choose some fish, feed them and take care of them. I challenge you to remain stressed with the sound of bubbles and the sight of your fishy friends eating. If you're looking for a surrounding and ambience of total tranquility, there are now fish. You're welcome.

So, if you've been less than stellar with your body, try and work some vegetables into your diet afterward, at the very least. You know, when you're sure it's not going to come back up. I know I advocate the drinking of water and hydrating, that much is for real. Just don't do this sort of thing before work the next day, do it on a day when you can put on some nice Virtua Atmosphere and leisure time to just curl up in the covers. Get a fireplace going, maybe invite a loved one to join you and take a load off after a hectic holiday season. 

Happy New Year 2024, 
Let's hope it gets better 

Corpse Killer (Saturn) - Dead Inside Edition


Happy Halloween, Gamer heads!! This is our final review in the MONTH OF VIRTUA SPOOooOooOOooOOOOKIES! Get ready for some real horror! And I do mean horror because this game is horrible! So, just sit back, relax, and at least act scared.

It is no secret that Full Motion Video is the smooch of death for 99% of games "graced" with its presence. Myst still has a fanbase, but anyone will tell you that the acting in the game's FMV segments are so terrible they're great. The bad acting is infamous in these terrible parts of games. Developers normally just stepped in and did the acting themselves to nightmarish effect. Then you've got games that actually got Z-List movie actors in their games. Yeah, that's what Corpse Killer did. You would think this would improve the acting to some degree, but you would be very, very wrong. In fact, to some degree, it's somehow even worse. 

Among this cast of actors, they got the late Vincent Shiavelli, who actually has quite the long filmography, although most of it is about as low grade as you would expect. He is seen through a lot of this game and his scenes are a master class of bad. He fits right in with the rest of these performers and WOW there is a lot to unpack here. These cut scenes are very hard to watch. You will cringe your face into another dimension and you won't need Vegeta to do it (if you get that reference, you're officially in the cool club). It's obvious that these are all first takes unless something catastrophic occurred. The game developers should have worked a few more takes into the budget, because even the ZOMBIES are over acting here. 

That's just the FMV cut scenes! Believe it or not, all of it is technically full motion video! The characters in the gameplay scenes are still real people, they are simply cut outs that are slapped onto the background. They run toward you in a VERY unconvincing way while you shoot the screen with an ever shooting machine gun. You shoot the cheap looking zombies and they make stock screaming noises in an ever revolving loop. 

The zombies are just people in cheap makeup. Some of them just have regular clothes on and some of them look so cheap, the devs may as well have just reached through the screen and slapped you to kill your immersion. This is beyond awful! 

The game is also ridiculously easy almost 90% through it. Then the difficulty spikes to levels beyond reckoning. Lulling you into a coma only to inject this level of suck is a bit of a jerk move. Seriously, you would be hard pressed to stay conscious amid the constant gunfire, weird screams and terrible cutscenes. There are different types of ammo, explosives and a couple of other things to try and spice things up. Guess how well it works. Go on, guess...

Anyway, this is one of the worst games on the Sega Saturn or any of the other systems it was on upon its original release. There's a label on the Graveyard Edition that says it's one of the top 20 games of the year. This is a blatant lie and I'd be surprised if they didn't get sued for false advertising. You may notice this game was on both of my top worst Saturn games lists. It's pretty obvious why FMV's didn't really stand the test of time and after the fifth generation of games, they became more and more scarce. Thank GOD! If you really want to play this game out of morbid curiosity, it is available on Steam at the time of this article's writing. By all means, it's Halloween and the terrible nature of this game is quite scary. Have a ball and make it spooooooooky!

Little Nightmares - Cannibals Need to Die

Next in the Virtua Month of Saturn SPOOOOOOOOOOOOOOOKIES!!! We're taking a look at a horror game that almost immediately became a classi...