Stadia - How Consoles can Eat Themselves


When the console wars reach new generations, sometimes we start seeing some very strange runners in the race. Every so often, they can be mega billion dollar juggernauts that smash our faces with awesomeness, like Nintendo's initially questionable Switch console. However, sometimes, there comes a console that has everyone scratching their heads, wondering where people came up with these... things. Sometimes the consoles just... aren't there. They were so proud of the fact that you do not have the console in your home and you could play your... thing on any screen in your house. It could be any screen far away, in a hotel. Tablets, smart TV's, phones, anything with access to the internet and some sort of controller feature could be used to play the games you... well... that's another problem. 

Problems, that is a big word you can use when you talk about Google's new project, Stadia. Once the platform launched November 2019, all you needed to do was pay one monthly fee. Well, there was also a $129 bill on top of that, which had people a little confused. You see, this whole "no hardware" deal they had with the console was all based around freedom to play it anywhere, no matter what, so long as it met the specs. Now they're telling customers that there is hardware you need to buy, the controller for the console was still required to be Stadia hardware. This seemed foolish because people already had universally praised Xbox controllers that they hook up to pretty much anything and play. There were a number of ways Google could allow people to use their own controllers, but they still needed that, on top of a connection link that you needed to input. 

The whole idea was that you could play this anytime anywhere and use games from a distant server that held all of your games, now that idea was obscured. This did not look good on them, especially when the console launched and there were... other problems. Users were starting to see this distant server gaming idea as more of an issue than a feature, as connectivity to the controller was very lax. People's input when they pressed the button did not match what was on the screen and there was a half second, sometimes even two or three second delay, depending on connectivity. 

On top of this, the lagging issues with servers and the capability of hardware was starting to show its cracks in their sales pitch. People were seeing strong issues with not simply turning off the Stadia, turning around and switching on literally any other console or PC and playing that way. In a world where you can play classic, beloved titles from your phone, Google was trying to shove their ways into people's hardware with not only terrible connectivity issues, but also a very limited library. 

This Planet Virtua has talked about the issues with people being patient with consoles and building their libraries. Playstation 4 had issues getting games out quickly and that hindered some in their sales, not that it mattered in the end. Stadia, however, was coming out with a brand new "console" with only a handful of current titles, fifty or so older titles, and one single exclusive...  This is not even stating that they had twenty or so games when it actually launched. They needed to play catchup and it felt like they never got any steam going when it came to what people wanted: The GAMES! It was 2019 going into 2020 at a time when people were having to stay in doors and they couldn't pick up the pace to try and strike while the iron is hot. They were still "releasing" games from 2016! 

Gylt, Stadia's one real exclusive game, was a middling game with passable reviews, and that is the one single title that they are trying to sell us on? So, your server "power" doesn't really mean much if the hardware isn't up to specific requirements, that limits the consoles considerably. Then, your library is floundering from the start and never breaks a hundred until WAY into its lifespan and are played far better on other consoles. 

That was what kneecapped this system from the very start. It brought no innovation to the table, it was selling you back your old games, (which cost money, strangely enough) that people already owned and the experience playing on it was so wonky. One moment you're cruising no problems, then your game starts lagging and the controls go to crap. Stadia never truly fixed the control problems throughout its four year lifespan. The very idea that this bundle of horrible mishaps went on for four years is an abysmal notion. That's like dying from several bullet wounds but still trying to win the 5K run as you fade, this was not healthy for Google. Nor was it good for their cleaning bill.

They proved to be a terrible company, once again, upon Stadia's ending days. Google was going to pull the plug and they made the announcement public. Then game devs and people who worked at Google, on Stadia, found out about it along with the consumers, in September 2022. These people were going to be out of a job and they were given no prior notice to find another job. The console never reached any good heights, it never sold well, and even people who were dedicated to its success admitted that it never reached any real peaks. It was pretty much all valleys. 

They tried to tell us that this was just like Steam, that this was the platform you needed to get because it could be played anywhere on any screen, which made it better. This was going against a company and a platform that was tried and true from the get-go and started modestly, eventually turning into a gaming titan with its own issues. Stadia started out with issues and tried to show us gameplay that still needed processing and work. The technology sounded great on paper, but the execution was absolutely dreadful and unfinished. It just wasn't there. It officially became not there in January 2023. It's still not there. It's just not.

Stadia - How Consoles can Eat Themselves

When the console wars reach new generations, sometimes we start seeing some very strange runners in the race. Every so often, they can be me...